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Atreides Ghanima
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Posted - 2006.09.07 09:23:00 -
[1]
Yesterday I was testing my Manticore. I was testing how fast I could decloak, fire, cloak. I was at 100 km from my target. I fired and cloaked again. 1 - 2 seconds later my missiles just exploded.
This bug/feature realy decreases the survivability of a SB, because you have to wait untill your missiles hit the target.
Could the devs do something about this or is it impossible to fix?
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Atreides Ghanima
Bull Industries
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Posted - 2006.09.07 10:45:00 -
[2]
Originally by: Buzzmong I take it you used a sensor booster to shoot?
Yep I did.
Originally by: Buzzmong I've read on the boards elsware that if you actually get in the "normal" sensor range (ala, 60k) you can shoot then cloak all you want and the missiles will still travel.
Hmmz I will try this evening without a sensor booster. ----- The spice must flow!!! |

Atreides Ghanima
Bull Industries
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Posted - 2006.09.07 13:08:00 -
[3]
Originally by: Tachy The same feature stops your missiles when you activate your warp drive.
Ok this I understand ... but why does this also happen when you cloak? Doesn't make sense. ----- The spice must flow!!! |

Atreides Ghanima
Bull Industries
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Posted - 2006.09.08 06:53:00 -
[4]
Originally by: Minnow maught The way it works ....
you cannot do damage beyond your lock range.
when you cloak you sensor booster deactivates. if it cycle has finished and is completely deactivated and the target is beyond your current targeting range (no sensor booster) then the missile will not reach the target. you have 2 options ....
1) engage within your 'natural' un boosted target range. 2) get the timing right so that the sensor booster has not completely deactivated when you cloack
this doesn't mean that sensor boosters are useless on a SB but just that unless you stay uncloacked then they are really only usefull to achieve a quicker lock.
engaging at super long range I dont really find that effective in a SB as by the time you missile gets there, your prey has run away. I tend to try and engage in the region of 30-50km max. Sensor damps help ensure you have plenty of time to re-cloack.
I see ...  ----- The spice must flow!!! |

Atreides Ghanima
Bull Industries
|
Posted - 2006.09.09 11:05:00 -
[5]
Originally by: Minnow maught The way it works ....
you cannot do damage beyond your lock range.
when you cloak you sensor booster deactivates. if it cycle has finished and is completely deactivated and the target is beyond your current targeting range (no sensor booster) then the missile will not reach the target. you have 2 options ....
1) engage within your 'natural' un boosted target range. 2) get the timing right so that the sensor booster has not completely deactivated when you cloack
this doesn't mean that sensor boosters are useless on a SB but just that unless you stay uncloacked then they are really only usefull to achieve a quicker lock.
engaging at super long range I dont really find that effective in a SB as by the time you missile gets there, your prey has run away. I tend to try and engage in the region of 30-50km max. Sensor damps help ensure you have plenty of time to re-cloack.
Nope doesn't work ...  If you're using sensor booster or signal amplifier or natural locking range ... the missile keeps exploding. This is not how a Stealth Bomber should work. Oh well, the devs have other bugs to look at ...  ----- The spice must flow!!! |
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